这个是我们常见的AccountModel代码
public class ChangePasswordModel
{
[Required]
[DataType(DataType.Password)]
[Display(Name = "Current password")]
public string OldPassword { get; set; } [Required]
[StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 6)]
[DataType(DataType.Password)]
[Display(Name = "New password")]
public string NewPassword { get; set; } [DataType(DataType.Password)]
[Display(Name = "Confirm new password")]
[Compare("NewPassword", ErrorMessage = "The new password and confirmation password do not match.")]
public string ConfirmPassword { get; set; }
} public class LoginModel
{
[Required]
[Display(Name = "User name")]
public string UserName { get; set; } [Required]
[DataType(DataType.Password)]
[Display(Name = "Password")]
public string Password { get; set; } [Display(Name = "Remember me?")]
public bool RememberMe { get; set; }
}
如果要支持多语言,要怎么做呢, 看这个例子
public class AddPointModel
{
[Required(ErrorMessageResourceType = typeof(ErrMsg),ErrorMessageResourceName="MobileRequire")]
[DataType(DataType.PhoneNumber)]
[Display(Name = "Mobile", ResourceType = typeof(Re))]
public string Mobile { get; set; } [Required(ErrorMessageResourceType = typeof(ErrMsg), ErrorMessageResourceName = "CodeRequire")]
[Display(Name = "积分码")]
public string JfCode { get; set; }
}
Require 里面本身就支持从资源文件里读取语言信息。 只要在APP_GlobalResources里建Resource文件,指定文件类名,Key就可以了。
但是Display这样写就不行。因为默认的Resource文件的Key是Internal的,访问不了。
需要把Resource文件不要放在APP_GlobalResources里,改为嵌入的资源,自定义工具改成PublicResXFileCodeGenerator
请参考这里 http://stackoverflow.com/questions/2431333/displayname-attribute-from-resources